The main interface of the site was a map to this strange city where Link would wander through, thus entering the main areas of the site.
There were no visible buttons and links - the user would have to give it a try and navigate the map to find his way around. We were targeting the 12-14 age group - and we researched that this type of navigation would prove to be instigating and exciting.
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The client wanted a magic, mythological feel to the site - earthy tones, forest, stones, natural elements, wood, following the game’s visuals.
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