Africa Auditorium
My Garageband
Nobis Hotel & Villa
IBM Japan
Sony Vaio Japan
Nikkei Agency Tokyo
Gringo / Middle Finger Pub
  Sony Vaio Japan
Hyundai Japan
D.Concept
Snakes Psychic Reader
Poc Ski
Snakes Outbreak
  Pathway to Glory
N-Gage Missions
N-Gage QD
Clockwork
Simples
Heineken Experience
  Heineken News
Patricia Garcia
Nintendo europe
Plilips CE
Jordan AJX
Heineken History
  Metroid Prime
Nike Jordan 23
Hollywood Video
BMW Z4
Fireblade
Cole Haan
Body Energy Club
Vivendi Univ. Games
Super Mario World
  ZED CBC Canada
Wilson
Text 100
Game Cube
Aeroplan
Nike Good Time 1
Nike Good Time 2
Nike Summer
Holt Renfrew
Rolling Rock
Bell Globe
Queer as Folk
  Tourism Whistler
Ferrari
Zelda Universe
Nintendo America
Nike ACG
Comedy Central
Coast Mountain Sport
Sheena
Atlantic Records
U-571
J. Crew
Lego
Laramara
Alternet Music
Conexao Paulista
  Angela
Life is Simple
Spakkamo
Daddy
Aquaria
10mins. Downtown
Collages
15mins. of Fame
Feel it!
Old Portfolio
Nokia
Farfar
N-Gage QD
Website
April 2004  

Working with Farfar is such a joy because the team here is absolutle fantastic and talented, and they keep the flame of creativity and wackyness and limit-pushing alive. I have to also thank Nokia N-Gage for being the very best clients one can hope to work with.

Nokia was launching a new version of their gaming phone, and they needed a website that promoted mainly 4 new game titles and the new phone. The priorities were such so that the new phone was introduced slowly into the market.

We've extended the offline campaign with a twist. It was a lot of fun to shoot the restaurant scene in Stockholm, and also treat all the images to get the right animation feel.

The flow of information was very natural, passing from the discovery of the games to the discovery of the new phone and the comparison with the older model. A lot of attention was put to highlight the new phone but not obscure the old one, for it was still being sold and had a bunch of interesting features that were unique to it.

Later on 2 more sites that explained some new features and teased people to engage into the play were attached to this original site. The site was localized into around 20 languages, which proved to be a great exercise in planning on the part of the Farfar team.