| Spakkamo was a great team project started by Lorenzo and I to try to get people at Blastradius to think outside of the box. The company didn’t sponsor it but it could perhaps be seen as our “lab”.
I developed the interface, again trying to diminish the interface and focus on the data. What was left of the interface presented all the information upfront. There were no different sections, no "bios" for the participants. It would all be accessed through some other point in the experience, when it was coherent.
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There were some great movies hidden on the site - things weren't so obvious this time.
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